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PACKLIST.ALL
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1995-08-16
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Packing List for routines used by ALL supported programming languages:
C
Pascal
Microsoft BASICs: QuickBASIC, PDS, Visual Basic DOS
PowerBASIC
======================================================================
When you ran EVERYONE.Exe, you unpacked Font Pak OBJ files that you
may use with ALL supported languages. Many of these files are
REQUIRED to run Font Pak's DEMO programs.
If your language uses Quick Libraries, you may want to create a "QLB"
before you run the demos. RUN Basic.Exe or C.Exe, then read it's
packing list for instructions on creating a Quick Library.
========================== SHAREWARE versions
SKIP THIS section if you received a REGISTERED version from us.
In SHAREWARE versions, most of Font Pak's support routines are in ONE
OBJ or LIB file. Just link this OBJ/LIB to your programs to try out
every option -and- run the demo programs
NOTE: To run the demo programs you must also link:
1. The "callable fonts" described below under "REQUIRED to run
Demo Pograms".
2. The "ONDISK_?.?" routine you extract when you run C.Exe,
Pascal.Exe, Basic.Exe.
File Name Description
============ ===============================================
Font_Pak LIB ALL functions for C and ALL Microsoft BASICs
(medium model)
FontPakP OBJ ALL functions for Pascal and PowerBASIC 3.x
NOTE: It is VERY important that you link the right version! Pascal
and PowerBASIC use different approaches to return values than
do C and Microsoft BASICs.
========================== REGISTERED versions
In REGISTERED versions we supply separate OBJs so you you can "pick
& choose" what support you want. This lets you link only what you
need, and keep EXE sizes as small as possible. For example, Font Pak
includes HUNDREDS of custom cursor shapes or symbols/icons. If you
don't need these, you can save thousands of bytes in EXE files by
not linking them.
File Name Description
============ ===============================================
FONT_PAK LIB A ".LIB" file for Microsoft BASICs and C (medium
model) containing all OBJs listed below. (We
also include Small and Large model versions
for C users.)
FONTS OBJ Essential routines to change fonts in TEXT mode
VIDEO OBJ Contains video-related routines, including
function GetMonitor to tell you if an EGA
or VGA monitor is being used (only EGAs and
VGAs -- or compatibles -- can change fonts
in text mode)
GFX_FONT OBJ GRAPHICS mode font-change routines
MOUSE OBJ Mouse routines (for C and Microsoft BASICs -- ONLY!)
MOUSE_P OBJ Mouse routines (for Pascal and PowerBASIC -- ONLY!)
LDCURSOR OBJ Library of TEXT-mode mouse cursor shapes
LDGFXCUR OBJ Library of GRAPHICS-mode mouse cursor shapes
LDSYMBOL OBJ Library of SYMBOLS (or icons)
====================== REQUIRED to run Demo Programs
The following files are used in Font Pak's demo programs.
BIGSANSR F16 Font Pak font files. Needed to demonstrate how
OLDENG_5 F16 to load fonts from disk files (do NOT delete).
SCRIPT_3 F16
FRAZZL16 OBJ These are examples of "callable fonts." Just LINK
HOLLOW9 OBJ them to your programs, then call fontname (Block).
SCRIPT1 OBJ To create "callable fonts," use Font2Asm.Exe
TINY04 OBJ and any MASM-compatible assembler (like A86.Com).
We include BOTH Font2Asm.Exe and A86.Com in
REGISTERED versions.